Convex Hulls and Mesh Boundaries ================================ If the input is a vertex set (rather than a PSLG), Triangle produces its convex hull as a by-product in the output's segments if you use the -c switch. There are faster algorithms for finding a two-dimensional convex hull than triangulation, of course, but this one comes for free. In the example below, the data `dots` is read, and its convex hull produced in `dots.1`. .. plot:: plot/convex_hull.py If the input is an unconstrained mesh (you are using the -r switch but not the -p switch), Triangle produces a list of its boundary edges (including hole boundaries) as a by-product when you use the -c switch. If you also use the -p switch, the output will contain all the segments from the input as well. For example, consider the mesh described by `face.1`. .. plot:: plot/face.py :: triangulate(get_data('face.1'), 'rc') triangulate(get_data('face.1'), 'rpc') In each case, the boundary segments can be found in face.2.poly. .. plot:: plot/bndries.py